xzessmedia
Member
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exclude obj from world area streaming
Hello,
is it possible to exclude specific object classes from the area stream system of the world class?
i want to render specific objects all the time (very large objects) but i want to keep the streaming method for all other objs.
thanks for help!
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06-26-2013 12:43 AM |
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Esenthel
Administrator
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RE: exclude obj from world area streaming
Hi,
Yes you can manually process some custom objects.
For example manually draw MeshPtr and manage Actor/PhysBody.
Or you can use the game object classes as well (like Game.Static, etc.) just make a separate game object container not linked with Game.WorldManager:
Memx<Game.Static> custom_statics;
and manually call their draw/update methods
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07-01-2013 12:31 PM |
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xzessmedia
Member
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RE: exclude obj from world area streaming
thanks, good to hear that!
i thought i had to abstain to the cool editor features by writing it myself to overide world
so all i have to do is to add a custom container, add all custom objects to it iterate through all objects in the container and call their draw and update?
so in other words, world automatically handles those predefined containers..
i will still be able to subclass the game objects without using world for those specific objects by the way you described?
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07-03-2013 07:42 PM |
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