yvanvds
Member
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Crash on Samsung Galaxy SIII
Hi.
I've started beta testing my new app. One of my testers has a Samsung Galaxy SIII phone and my app instantly closed down on it.
After that I have compiled the very first tutorial and sent it to him, and it has the same problem.
We also ran the free Multiplayer Racing game from the app store and that one does work just fine. So most likely it is a recent change in the engine that causes the crash?
Regards,
yvan
An update:
It seems that the same tutorial compiled with 1.0 does work! Perhaps that makes things easier?
(This post was last modified: 07-28-2013 06:33 PM by yvanvds.)
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07-28-2013 06:02 PM |
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SamerK
Member
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RE: Crash on Samsung Galaxy SIII
last Month I published to my SIII and it was successfully running, but it is crashing now !! it immediately shuts when I try to run it. I'm not sure if this issue related to the latest android firmware I received 4.1.2 or because some recent EE2 updates.
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07-29-2013 01:59 PM |
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Esenthel
Administrator
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RE: Crash on Samsung Galaxy SIII
Hi, do you see any call stack when the crash occurs? Can you paste it here?
Something should be visible in the Android Device Log.
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08-06-2013 10:10 AM |
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Esenthel
Administrator
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RE: Crash on Samsung Galaxy SIII
Hi,
I've checked "Esenthel Error", but it lists only Warnings and no Errors, Can you make sure that it's the complete file that you're attaching?
Thanks!
I see that the text file ends with:
"WARNING: 0:43: Creating Macro Object
WARNING: 0:43: Deleting Macro Object
WARNING: 0:43: Creating Macro Objec"
last line does not have 't' character, I'll do some checks in the engine, if it limits the shader output log to some number of characters.
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08-20-2013 04:19 AM |
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Esenthel
Administrator
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RE: Crash on Samsung Galaxy SIII
Hi,
It seems that EE buffer for holding the error information is big enough, current release should be able to handle 10*1024 characters, while your error has only around 1024 characters ("Esenthel Error.txt" from your first post after converting to ANSI), so I'm wondering if the internal android shader compiler has some limitation for returning the message in full.
Also I don't see any issues in the "Android Device Log.txt", but I know that it generates plenty of messages all the time, and it's possible that EE message will get lost quickly in it, can you try exporting "Android Device Log" as soon as the app exits, to make sure that the messages won't disappear?
Thanks.
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08-23-2013 06:19 AM |
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Pherael
Member
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RE: Crash on Samsung Galaxy SIII
Don't know if it will help, but I also have Samsung Galaxy SIII, and everything working fine on it.
Some time ago I had similar problem with my game (three weeks ago), but now, the issue don't occur. I think the problem's gone with some of last android update (for me, at least).
(This post was last modified: 08-23-2013 12:25 PM by Pherael.)
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08-23-2013 12:23 PM |
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SamerK
Member
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08-23-2013 09:12 PM |
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Pherael
Member
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RE: Crash on Samsung Galaxy SIII
SamerK, I also have 4.1.2 version. So the issue must be somewhere else.
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08-24-2013 09:24 AM |
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SamerK
Member
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RE: Crash on Samsung Galaxy SIII
Thanks Pherael, thats really interesting and confusing because as I mentioned earlier EE apps used to run without issues before receiving the the 4.1.2 update !! I don't really know what has changed..
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08-24-2013 01:32 PM |
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Esenthel
Administrator
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RE: Crash on Samsung Galaxy SIII
@Pherael could you attach a similar screenshot as well? I'm curious about your system version, if it's different than of SamerK's since you're getting different results.
Quote:note, I never had any issues before running any kind of app on this phone.
yes, system glsl shader compiler can fail only on certain codes
In the meantime I'll try and check
"WARNING: 0:43: Creating Macro Object
WARNING: 0:43: Deleting Macro Object
WARNING: 0:43: Creating Macro Objec"
to what macro this message relate to
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08-28-2013 09:53 AM |
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