Yes one big water plane
with Water.plane.set(Vec(0,75,0),Vec(0,1,0));
u just set plane height 75 higher doing so VS my way which goes below the y=0 point.
don't do anything to depth
I don't need a world file, so the water plane can go below y=0 line. I just need to adjust depth not Y position.
Ok seems the straight one is the shadows and the other one reflection ...
If I turn reflection off it just vanish
so Now I need to know why reflection is that dark
Messing with reflection powers did the trick