Juggernaut
Member
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Minimum shader requirement ?
Hello Esenthel,
What is the minimum shader model requirement for the Esenthel 2.0 engine games to run on a Windows PC ?
Is shader model 2.0 good enough to run the games made with Esenthel 2.0 engine ? Will it limit some rendering features ? If so, then what features will be unusable on a SM 2.0 supported GPU ?
Will games made with Esenthel engine 2.0 run on video chips that do not support any shader model or SM 1.0 ?
Thanks,
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09-06-2013 02:32 PM |
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Esenthel
Administrator
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RE: Minimum shader requirement ?
Hi, minimum is 2.0, yes it will have some things disabled, like automatic filtering of shadows, or relief bump mapping. I don't remember about other things, but most will work the same, it's like 99% works.
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09-07-2013 01:30 AM |
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Juggernaut
Member
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RE: Minimum shader requirement ?
(09-07-2013 01:30 AM)Esenthel Wrote: Hi, minimum is 2.0, yes it will have some things disabled, like automatic filtering of shadows, or relief bump mapping. I don't remember about other things, but most will work the same, it's like 99% works.
Will it be automatic ? I mean if I am using shadow mapping or relief bum mapping and then the host GPU running the game only support SM 2.0 of DirectX , will there be any run-time error thrown by the Esenthel Engine 2.0 that I will have to handle on my own by writing custom code ?
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09-07-2013 04:53 PM |
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Esenthel
Administrator
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RE: Minimum shader requirement ?
Hi!
EE Will not throw any errors in that case, it will just use simpler effects, so no worries
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09-09-2013 08:15 AM |
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