Most excellent! The feature already proved helpful to me in more then one way.. made some stuff already:
- project folder explorer with human readable file names, and a backup/restore function. (there's a warning not to write to those files under any circumstance, which worries me a bit, but so far, nothing has exploded yet)
- camera bookmarks! Since I'm editing a large world this will come very handy to jump from different points of interests quickly. I'd like to extend this to waypoints, etc., maybe make a find-and-goto function.. Is there an elegant way to get waypoints and area data without opening the world in the client app?
- ported some old terrain generation code to fill rectangular areas I specify with procedural terrain in an existing world, saves me from exporting and importing height maps and fiddling with numbers. (always had trouble getting those right
I have many things to request, but for start I'd definitely like to have
Code:
UID curElement (); // get ID of currently opened element, 'UIDZero' is returned if no element is opened
so I can more intelligently use worldCamSet()