I have been struggling with this for 2 days. I need to take my Ineisis world and Export it, in some manner, to make quite a few terrain modifications. They would take months to do by hand in-game.
Here is what I have attempted, and feel free to laugh if my methods are odd.
I Have exported the AreaData::heightmap.height[][] array to a txt file. I get back 4000 for all x,y for all areas...
I have exported the AreaData::edit_height.height to a txt file. I get 1.587 for all points in all areas.
I have exported the World's mesh using:
Code:
//Within the Server - World::LoadEditorWorld and within Client - Game::UpdateGame using a Keypress
Mesh tempMesh;
// Within a For Loop over all the areas:
tempMesh.add(the_area.data().mshg.meshes(0));
//After the loop exits
tempMesh.save("World.mesh");
I have also tried saving them as individual area meshes
But, they are incompatible with the Converter's Mesh to Obj. (Not sure why...);
What am I missing? Since it will come up, I am using EE1.0