DES
Member
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Realistic sea
Hi,
I'm developing a project in which the main world will be an open sea world. I need a more realistic physical rapresentation of the water than Esenthel can do at the moment so i searched for something in internet.
I found an external library to do that but i don't understand how to manage the camera...their help says that i've to tell explicitly what my Camera matrices are and it says to pass in the "modelview" and the "projection" matrices using two of their functions...both functions take an array of 16 doubles.
My problem is that i don't understand how i should fill the two matrices with the data i can get from Esenthel Camera Matrix...
Can Someone help me?
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10-04-2013 11:01 PM |
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SamerK
Member
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RE: Realistic sea
Hi, I'm curious to know what is the external library you are referring at ? is this related to shaders?
thanks
(This post was last modified: 10-04-2013 11:51 PM by SamerK.)
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10-04-2013 11:49 PM |
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DES
Member
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RE: Realistic sea
It is Triton ocean.
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10-05-2013 08:56 AM |
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