Cheers guys!
Yeah, I'm not too worried about the weapon issue, as you point out it's not like we don't see that all the time in games.
It's been a great opportunity having moved engines to really take my time and ensure I write things properly this time round. I learnt a lot from my first attempt at putting game mechanics together but it's so much nicer to construct the code again from the advantage of 'hind sight'. I don't get a lot of time to work on this project but I'm determined not to rush it this time but rather code it well and ensure it's robust and flexible. I feel I have a really solid foundation to build on in Esenthel Engine and that motivates me to keep pushing the project on. I'm also inspired everyday by seeing what other people are doing with the engine too! There are some great projects.
I'm currently working on getting lip synced animation in before then moving on to the real AI design which is the part I'm most looking forward to. I really want this to be a living breathing believable world with sophisticated AI. At some point before then I need to give the level a face lift too by adding all the furniture, doors etc to the buildings and more foliage, all of which will be needed before the final nav mesh can be generated. There's a whole market area to go in too. I'll then have sufficient to test out all of the AI mechanisms I need to develop including ambient behaviour for villagers and animals, specific key game character AI and character interaction, cut scene functionality and a mission system.
Special effects/eye candy, a detailed player character, fancy interfaces, full game design will come last. Without the essential game mechanics up and running and pretty well tested there seems little point in adding the gloss and implementing further level design.
(10-14-2013 06:40 PM)para Wrote: I've been meaning to spam you with some integration questions regarding EKI One for some time now.. expect a PM soon
Feel free, always happy to discuss these things especially seeing that you've helped me many times already