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Is MeshOverlay copy vertex blend infos?
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krokodilcapa Offline
Member

Post: #1
Is MeshOverlay copy vertex blend infos?
I tried to use MeshOverlay on my skinned mesh, but I've failed. It seems it isn't copy the skinning informations of the vertexes? Maybe I missunderstood something, but the createAnimated() function isn't for this? (and I can draw the overlay to the cskel too). Please somebody make it clear for me, because if I can't use this as I need, I start working on my own overlay class. Thanks! smile
(This post was last modified: 11-04-2013 03:23 PM by krokodilcapa.)
11-04-2013 03:22 PM
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Esenthel Offline
Administrator

Post: #2
RE: Is MeshOverlay copy vertex blend infos?
Hi,

MeshOverlay was not designed for skinned meshes.

The createAnimated means that the object will be transformed by a single matrix when drawing.
11-09-2013 02:16 AM
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krokodilcapa Offline
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Post: #3
RE: Is MeshOverlay copy vertex blend infos?
Thanks for the reply! Then I start working on my own! smile
11-09-2013 07:34 AM
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