Although hampered by lack of development time (I only get about 2 to 3 hours a week on average) progress is going well.
A basic trigger system is now in place which mixes design ideas from Scarlett Thread, Tottel (many thanks guys) and my own giving me the flexibility I need including interfacing with the external AI engine.
Waypoints are next in line (I should be able to use the Esenthel system as it stands) to act as spawn points for NPCs and patrol/path markers. These will update the AI engine when loaded and can be deleted at that point as the game engine will not be using them directly.
Hopefully that will give me sufficient to start to develop the AI using EKI One and really breathe some life into this game.
I do love working with this engine
I wish people would post more about their own developments, I know lots of people are working on projects but we see so little of them! I'd love to see more info on peoples techniques and approaches to things and get a feel for their progress. I find that motivating.
Some screen shots below of recent work including additions to the level designer and the extended navMesh design for the entire opening level area (will need to be regenerated in the future as I add more level content).