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Version 27.3
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Esenthel Offline
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Post: #1
Version 27.3
installation moved to documentation
updated "programming/structures and object" documentation
updated "programming/memory containers" documentation
removed useless INLN keyword in headers
fixed Phys.draw culling
improved memory leak detection
MEMB and MEML containers update (now support class constructors, destructors and virtuals)
for containers with raw memory allocation please use _MEMB and _MEML (unmanaged containers)
most of the structures are now automatically managed, thanks to this you don't have to manually delete them
managed structures are now MEMB, MEML, GFX, MSHB, MESH, MSHG, PHSB, PHYS, PHSG, ACTR, CTRL, CSKL, RGDL, HLDR, SND
all objects of given structures can of course be manually created and deleted as well
updated SND structure, can now be safely used within memory containers
fixed importing X files without animations
fixed AMB_SOFT mode
06-16-2008 05:37 PM
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Esenthel Offline
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Post: #2
Re: Version 27.1
new WRLD::operator=(TXT name) used for loading worlds and automatic Exit on fail
updated Visual C++ keywords
added "Esenthel" image bar to documentation
new function TxtFind allowing to quickly find if text is present in a text array
lots of name changes (in case of problems please check headers or tutorials)
Mesh Editor improved textures loading with odd sizes
new method INT MEMB::index(TYPE *data) returning index of element in memory container
06-25-2008 07:18 PM
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Esenthel Offline
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Post: #3
Re: Version 27.2
codes "switch(R.mod)" should be replaced with "switch(R())"
removed 80 characters limit of material texture names
all tools are now in one folder
Calculator : fixed Ctrl+C and Ctrl+V shortcuts
new function BOOL ImpOgreXml(TXT name,MESH *mesh,SKEL *skel,ANIM *anim) importing mesh, skeleton and animation from OgreXml format
Mesh Editor now imports OgreXml format (mesh + skeleton + animation)
new topic in documentation "Resources\Meshes\Importing"
fixed loading .x files with mesh and skeleton but with no animation
ConfigLoad and ConfigSave can take file name parameters
from now on setting up display parameters in InitPre should be done by DISP structure methods (please check tutorials)
fixed "net/download" tutorial
updated "misc/config" tutorial
optimized World Editor object and heightmaps hierarchy
OBJ_PAR::type is now a string, adding more flexibility on creating custom object types
new enum "obj_type.enum.h" required in "data/enum" for declaring custom object types
07-01-2008 02:27 PM
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Esenthel Offline
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Post: #4
Re: Version 27.3
further name changes of methods and parameters (in case of problems please check the headers and tutorials)
new tutorial "rendering/viewport"
07-01-2008 07:18 PM
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