Time for another new version! Download is available on
attr-x.net
Lots of changes over the last months. These are the most important:
*
Soundblocks: now you can put walls into the world. They will occlude sounds that are behind it, and will reflect other sounds. There are several types of walls and they reflect sound in a different way.
*
Simplified interface. It's much more point and click now.
*
Disabled some physics syncronisation in multiplayer. Keeping gravity enabled on all items and syncronize them for all players was too much network load and not working real good anyway. So items in multiplayer can now only move when a player really moves them himself with a mouse. This also addresses the issue of all balls ending up at the bottom of the ocean :-)
*
New Gui. This part is not completely done, but it looks more 'professional', i think.
*
Billboards in the gameworld are used for giving instructions.
* You can disable the deferred renderer now, for better results on lower hardware.
* Item positions and state are now also stored in the database. It's easier to analyse them this way. Also the esenthel savegame system tends to change now and then, rendering my savegame obsolete.
* Lots of small tweaks, of course.
things I am planning for the next update(s):
* working with a poet to bring some visual poetry into the world.
* Designing a new an much bigger gameworld.
* There will be inline screens where you can watch fixed captations of (music) performances.
* try to make the items destructable. You should be able to gather the pieces, which you will need to create new soundballs and soundblocks. You will also have to gather blueprints before you can make certain types of items. This also gives 'regular' gamers something to do :-)
As always, feedback is MORE than welcome. I always learn a lot from people's reactions on this forum.
Regards,
yvan