gibberingmouther_1
Member
|
procedural grass and pathfinding
1. The NWN 2 toolset had a procedural grass paint tool (3d grass, not texture grass) with a sizable library of species including various kinds of wheat
To do full vegetation for a game you'd probably need a separate software package anyway ... but i thought i'd make the suggestion b/c of how useful i have found that tool to be. Or more like, the lack of this in a toolset is very stifling. Being unable to paint grass. I think even the various TES toolsets must have had a tool like this.
2. I would also like to add my voice to support for better pathfinding. As far as i'm concerned, if i have a choice, navigation meshes > way points.
|
|
01-10-2014 11:23 PM |
|
Tottel
Member
|
RE: procedural grass and pathfinding
Hi there,
1. This is included. Just go to the Object -> paint tab.
2. Also included. Check the pathfinding tutorial.
|
|
01-10-2014 11:38 PM |
|
Esenthel
Administrator
|
RE: procedural grass and pathfinding
1. Also you can do this programmatically via the Editor Network Interface
|
|
01-11-2014 06:18 AM |
|