RE: The Kingdom Of Soul
Indeed, this thread is very inspiring, and insightful, thanks for sharing Pixel.
You're making good progress all in all. Nice scene in the last couple of shots, the candle light makes all the difference to the atmosphere, looking forward to seeing it in motion.
Regarding fps.. just speculating but I suspect EKI One has a not negligible base performance hit, even if you're running an empty simulation (which you don't), and then it slowly rises as you add complexity (assuming you're not cpu bound yet).
That physics based rain can eat up a lot of fps as you said, and it seems it's not only affected by it's settings, but also by level geometry and other physics stuff happening around (from my limited observations). While you can't directly optimize physics calculations (other than decreasing the amount of them), the rain offers an indirect optimization opportunity in the use of fog, limited visibility, skipping of effects like bloom, atmospheric scattering, cloud shadows etc., and don't know if it's actually doable or if it looks right, but maybe turning off shadows for directional light, and going with lightmaps and/or AO only. (when it rains it's usually overcast, very soft, diffused shadows similar to what you can get with ambient occlusion).
And of course, culling the rain altogether when indoors, ..maybe placing billboards just outside the windows facing inside could do the trick in some situations? (assuming your roofs don't have any holes in them)
If you're using a lot of arteria3D models then yes, you'll be able to gain some performance by optimizing the geometry and textures/materials. Unfortunately, it's quite a bit of work.
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