Hi community,
For my part and I hope not to double opinion with someone else, since I cross read some of the posts, I'm not here to complain but to says that I think the previous economic systems was more suitable for some of the actors here.
I'm not here to grumbleor anything, and I understand completely the need to have a more stable and clearer income.
So far as I'm concerned I did acknowledged the fact that version were made with a yearly basis and therefor that support would have stop at the end, with new version release. And I took that into account.
I think the monthly basis payment somewhat can be bad for some of the coders :
-Making a game on EE 2.0 version March for instance, if you completed it and want to correct few bugs, you need to have access to the last version you used, if you don't want to replace a lot of your code since name changes happens. Hence having a stable release, with no more support and changes but still usable is a good thing in my point of view for a little team who wants just to makes it's product live. And having to pay monthly fees in order to provide small patches can be a stopper for small teams which are not monetizing their products.
-Not daily programming since it's not my main work for now, I feel "guilty" with the subscription marketing when I don't move at the correct pace or don't code a whole month, since now my programming time is not only costing time, it's also cost money (little money, but still ^^). The cost is not a threat, but the feeling is bad : buying EE.2.0 I'd say myself "Well this is a good product, I can make something nice with it, at my pace" , switching to a monthly basis payment it'll be a run more then a walk.
-With the year version system, I could choice whether the game engine was actually enough for my needs or if last release gave something more that might push me to invest more. This is important because the strategic choices of development made in past few months might not be the one expected by all the users. For instance I'm waiting for lots of the roadmap features to be implemented. there had been cool new features (web development, some android/Ios Stuffs [...]) which are good for the engine development and opening interesting doors but I'd personally like the key features of the roadmap to be implemented first since it seems that the roadmap stacks is overflowing and bottom priority items appears to be stuck there. With the every year new release, somewhat I got the choice to stick with my old version if I did not feel like the new one was an improvement for my development, whereas in subscription system I pay for a "time of use". So I feel more like a renter then a buyer (and I don't like to rent
).
The version system was the one suiting my needs, but I'm no Pro-Programmer and my approach might not be one of the core target of a game engine. Still I wanted to share it.
I hope that EE.2 will still be fully usable (not talking of support, just talking of full version still available), and looks forward susbscribing the new version when I'll have more time to dedicate to my Esenthel projects (since I'm sure that Esenthel will make enough kick-ass new features for me to feel that I must absolutely upgrade my product
).
To be clear I'm not here to complain, just to defend the previous economic structures, more suitable to the need of some (but not all) users.
I'd also like to state that's not essentially a money problem, since the prices are reasonable.
Keeps the good job done see ya all !