How did this end? Curious as I have exactly the same problem.
Really need that solved. I have sent the character 'stefan.zip' for investigation.
This character is the Standard iClone G5 character with some simple animations
If the fbx file is loaded into UU3D all works fine. Found that exporting from UU3D to DAE
and then importing to EE3 seems to fix the animationproblem. But then the textures are
not imported so you have to drag the to the material manually.
Conclusion.
FBX does not import bones/skin correctly, animations broken, mesh is OK with material and textures
DAE does import bones/skin correctly, animations are OK, mesh is OK, but materials are blank
If you need any more files I'll send them