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Standard EE Human Skeleton
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Dwight Offline
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Post: #1
Standard EE Human Skeleton
Dear Greg,

Could you please upload in the documentation under Skeleton the actual human skeleton as a .max file?

We created an exact copy of the skeleton, but it appears as if there is an issue with parenting (apparently, your Body bone is not parented to the feet? Why?)

Thanks in advance!!!
05-01-2014 11:20 PM
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Esenthel Offline
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Post: #2
RE: Standard EE Human Skeleton
I've created the skeleton in EE not in Max.
Legs are not set as children of the "body" bone there.
05-01-2014 11:29 PM
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Dwight Offline
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Post: #3
RE: Standard EE Human Skeleton
How do you create a new skeleton then in Max ?

We tried a LOT ( ~ 290 tests ) to get the right orientation, and we only got the legs and the left arm to work.

What is exactly parented, and what is not? The neck appears to be detached as well...

In 3DS MAX, if you don't have a single root bone where everything is parented to, each individual "part" of the skeleton that is a seperate parent + childeren needs to be animated seperately... Was this the intention for advanced animation blending?
05-01-2014 11:32 PM
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Esenthel Offline
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Post: #4
RE: Standard EE Human Skeleton
You don't need to make skeletons in Max as exact copy the few sample objects in EE.
Oh and neck and all other bones (except legs) are connected
05-02-2014 01:36 AM
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