The last few weeks have seen me do little else other than experiment with the
graphics settings and models in order to gain a good understanding of exactly
what I can expect of this engine performance wise, hopefully without dropping
the visual quality of the game.
It's been quite an adventure but I consider it worth while as I now have a series
of compromises that represent a good balance of graphical quality versus
performance and have learnt a fair bit about optimising models to gain some
performance along the way too.
I'm now happy to go back to programming knowing that I can realise the game
as I envisaged it ... so be it with some careful design constraints.
There is no question that the engine performance would benefit from both Hardware
Instancing and Occlusion Culling but I don't have $2000 spare to push this to the
top of the roadmap so I'm happy to accept the compromises I've reached. This is a
great engine and I have every intention of finishing the project using Esenthel.
Recent screenshot of vegetation in the game: