hi Esenthel,
one small question yet...
so I successfully imported all images for materials and FBX for mesh, but seems sth not ok with later load/save of image.
so after creating the images for material, I saved them with .save() and tested with using the resulted .gfx files.
the material appears but I loose specular map if I use gfx files...
seems the line is very important for this (commenting it the specular disappears for 1st case too)
TerrainMap._adjustParams(~bt, bt);
but the bt variable is returned by CreateBaseTextures which I dont want use when I load back .gfx files...
screenshot when I import the png/calling CreateBaseTextures, packing the material:
screenshot when I just load the previously saved gfx files for material:
color map is here, but specular map is lost...
thanks