Unless I'm doing something entirely wrong, creating a multishape physbody for a multipart object mesh is proving rather difficult.
Best explained with a series of screen shots:
Here is my test mesh object consisting of two teapots joined by connector bar:
I can create this easily enough (one physbody encompassing the whole mesh)
But I want a seperate physbody shape for each of the three parts comprising the mesh. So I select
teapot1, and click
Convex32 and get:
So far so good... but now I also want the second teapot. So I select
teapot2 and click
Convex32, and then NOT what I expect:
The physbody shape on teapot1 jumps to teapot2 !
Likewise when the
connecting bar is selected and I click
Convex16, the physbody shape encompasses the bar, leaving the teapots naked:
So that's the problem... not so easy (without a lot of fiddling around) to get each part of the mesh with its own individual physbody part.
Please, someone tell me I'm doing something wrong!