SONB
Member
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Reflections map on parts of a mesh?
Hi!
As I see reflections maps are applied to a whole mesh. But what if I want a mesh that on some parts is reflecting more than on another ones, or some parts are not reflecting at all? Should I apply different materials with different reflection values on each part? Is it technically possible to implement an additional map into the engine, something like a glow map but for reflections, where I can for each part of a mesh specify different reflection values, in a single map (with grayscale values), without to create multiple materials for these parts? If it is possible, it would be a greate feature.
SONB
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03-12-2009 12:59 PM |
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Esenthel
Administrator
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Re: Reflections map on parts of a mesh?
for now please use this
Quote: Should I apply different materials with different reflection values on each part?
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03-12-2009 01:32 PM |
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