Pherael
Member
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Creating mesh with Editor Interface
Hi,
How can I create new mesh using Editor Interface? Is created automatically with ELM_OBJ? If yes, how can I get access to it? If no, how can I create manually new blank mesh in Editor?
(This post was last modified: 09-08-2014 04:27 PM by Pherael.)
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09-08-2014 04:27 PM |
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Esenthel
Administrator
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RE: Creating mesh with Editor Interface
Hi,
You can only create a blank ELM_OBJ (Game.ObjParams), it will have its Mesh (ELM_MESH) created only when you manually edit it in the Editor.
There's currently no way to edit it via the Editor Network Interface.
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09-09-2014 02:09 AM |
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Pherael
Member
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RE: Creating mesh with Editor Interface
Is there any reason for it?
Little disappointed, I wanted to more integrate my Tree Generator with Esenthel, so people could just export trees directly to Esenthel Editor.
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09-09-2014 08:04 AM |
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Esenthel
Administrator
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RE: Creating mesh with Editor Interface
Thank you for the feedback, I've added this to the roadmap.
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09-10-2014 04:32 AM |
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Pherael
Member
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RE: Creating mesh with Editor Interface
Thank you Esenthel!
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09-10-2014 07:16 AM |
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Esenthel
Administrator
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RE: Creating mesh with Editor Interface
Hello!
You can expect following methods added in next release:
Code:
// mesh
Bool getMesh(C UID &elm_id, Mesh &mesh); // get mesh of 'elm_id' ELM_OBJ ELM_MESH elements in the project, false on fail
Bool setMesh(C UID &elm_id, C Mesh &mesh); // set mesh of 'elm_id' ELM_OBJ ELM_MESH elements in the project, false on fail
Looking forward to seeing your project released
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09-15-2014 12:48 AM |
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Pherael
Member
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RE: Creating mesh with Editor Interface
This is fantastic, thanks you very much!
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09-15-2014 07:57 AM |
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