LouisCyphre
Member
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Question about capability of engine..
Hi,
I would like to generate Terrain for a RTS at runtime (programming in C++). I basically want to dynamically create a heightmap on my own, then create the geometry and assign textures.
I just wanted to know if this is a Scenario that is supported, or if I need to use the World Editor (which would be a Problem wrt licensing the engine).
Of course, the end result will depend upon my programming skills, I am well Aware of that fact
THanks
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11-24-2014 08:18 AM |
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Esenthel
Administrator
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RE: Question about capability of engine..
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11-24-2014 08:52 AM |
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AndrewBGS
Member
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RE: Question about capability of engine..
As far as I know, you can do what you said (might not be easy, but you can do it).
But if your world doesn't change, I can't see why not go with the world editor.
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11-24-2014 09:08 AM |
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Pherael
Member
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RE: Question about capability of engine..
(This post was last modified: 11-24-2014 10:24 AM by Pherael.)
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11-24-2014 10:23 AM |
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Rubeus
Member
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RE: Question about capability of engine..
(11-24-2014 09:08 AM)AndrewBGS Wrote: As far as I know, you can do what you said (might not be easy, but you can do it).
But if your world doesn't change, I can't see why not go with the world editor.
Procedural generation is becoming more and more common these days, and for good reason. If he can make an RTS with a good heightmapping algorithm, it can add a LOT to the replay value of the game. I'm a big fan of procedural generation.
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11-24-2014 04:39 PM |
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