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February 2015
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Esenthel Offline
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Post: #1
February 2015
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-IMPORTANT: upgraded LZHAM compression library from Alpha state to 1.0 final release (1.0 version of LZHAM is unable to decompress previously compressed data with the Alpha version from past releases)
-'Decompress' function has a new parameter "Bool memory=false" which may improve decompressing performance when enabled
-solved the LZHAM related issue of compilation for WEB platform
-new function DivRound which is an integer divide with rounding
-AvgI functions now use DivRound
-TextStyle.textLines now has a new optional parameter allowing to get actual text width (max width of each line)
-added new method VI.image(C Rect &screen_rect) for drawing images at given screen coordinates
-updated comments about VI methods specifying if they use VI.color
-VI.image and VI.imagePart make use of new method VI.color2 (which adds specified color to the final result)
-new method VI.fog which can make use of Fog for some of the VI.face methods
-added 'tryOn' method to CritSectLockEx
-modified SqLite codes to remove dependency of pthread_create for WEB platform which removes the warning about missing pthread_create symbol
-added j1 function implementation for WEB platform thus removing warning of missing symbol
02-05-2015 07:56 AM
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Esenthel Offline
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Post: #2
RE: February 2015
Updated Esenthel Source:
-updated Oculus Rift SDK to latest version
-updated Oculus Rift tutorial
-added many new 'OculusRift*' functions in the Input.h header file
-D.stereoScale has been removed
-Gui Skin has now separate controls for TextLine panel and text color
-updated Emscripten to 1.29
-adjusted mouse/touch input position scaling for WEB apps when browser scale is used
-added sql.getCol method operating on a single byte
-Particles have a new member 'opacity_func' allowing to specify a custom function calculating opacity of a single particle based on its life
-Particles have a new member 'hard_depth_offset'
-Particles emitter life, fade in and fade out parameters can now be specified in the Editor, for finite life particles such as explosions
-improved OpenGL ES shader precision for animated particles when number of frames is not a power of 2
-fixed setting custom object element for the object textline in the animation editor
-new operation in the Object Mesh editor "Subdivide" allowing to smoothen very low poly meshes
-new operation in the Object Skin editor "Set Auto Skin" which allows to automatically skin entire mesh according to the skeleton
-new options in the Object Bone editor "Set Selection from Mirrored" and "Set Mirrored from Selection" allowing to set bone exactly as its mirrored version
-moving and rotating skeleton bones in the Object Bones editor now has more control over children transformation
-moving rotating and scaling in the Object Bones editor when no bone is selected, will now transform the entire skeleton
-fixed copying object skeletons when duplicating objects in the editor
-fixed vertex normal processing in Desktop OpenGL (Mac/Linux) for Skinned Meshes in Simple Renderer
-fixed displaying particles for non-square Compressed images on iOS
-added new function 'OSVerNumber' allowing to return precise version number of the operating system (currently used only on Windows Android and iOS)
-fixed hiding system cursor for stereoscopic rendering when custom cursor is specified
-compiling for Linux is now configured with -static-libstdc++ option to statically link the stdc++ library
02-25-2015 06:18 AM
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Esenthel Offline
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Post: #3
RE: February 2015
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-this is a binary update that includes last source updates
02-28-2015 08:09 AM
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Esenthel Offline
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Post: #4
RE: February 2015
Released Esenthel for Windows, Android and Web:
-fixed Image.draw3D not working since last release
02-28-2015 11:25 PM
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