sabino
Member
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Esenthel Engine to console. Is it theorically possible?
Sony and Microsoft allow indie developers to create console games. Esenthel Engine uses OpenGL for rendering, and this API is supported by PS4. If DirectX integration would be possible, games could be exported for XBox too. The question is: is this theorically possible? Esenthel Engine is next-gen ready and very easy to use.
I am going to buy the source license, and if my project/s will make me earn something, I will immediately donate $3.000+ to Greg (2500 for PS4 SDK + 500 for XBox SDK + other to encourage).
Good work, Greg, you are a genie.
(This post was last modified: 02-05-2015 07:11 PM by sabino.)
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02-05-2015 07:10 PM |
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Zervox
Member
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RE: Esenthel Engine to console. Is it theorically possible?
(02-05-2015 07:10 PM)sabino Wrote: Sony and Microsoft allow indie developers to create console games. Esenthel Engine uses OpenGL for rendering, and this API is supported by PS4. If DirectX integration would be possible, games could be exported for XBox too. The question is: is this theorically possible? Esenthel Engine is next-gen ready and very easy to use.
I am going to buy the source license, and if my project/s will make me earn something, I will immediately donate $3.000+ to Greg (2500 for PS4 SDK + 500 for XBox SDK + other to encourage).
Good work, Greg, you are a genie.
Esenthel uses DirectX AND OpenGL, infact it uses DirectX only on all Microsoft OSs, and OpenGL on all non Microsoft OSs
To keep it simple, yes it is possible, not only theoretically.
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02-05-2015 07:38 PM |
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Rubeus
Member
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RE: Esenthel Engine to console. Is it theorically possible?
As much as I would love to see console support added, I would like to see some other features added first- most of the roadmap, really.
Keep in mind that with each supported OS, Esenthel's workload grows ever larger....
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02-05-2015 08:27 PM |
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Houge
Member
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RE: Esenthel Engine to console. Is it theorically possible?
Xbox One and PS4 switched to x64 architecture. Developing for Xbox One will be as easy as for Windows 10 according to Microsoft So the only thing to do (if there is no more hidden difficulties) is to get Xbox SDK. I think dealing with PS4 it's not much harder.
(This post was last modified: 02-05-2015 08:30 PM by Houge.)
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02-05-2015 08:29 PM |
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Esenthel
Administrator
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RE: Esenthel Engine to console. Is it theorically possible?
From API/Architecture I think that PS4 and X One are much more approachable now, than the previous generation PS3/X360.
The biggest issues I think are with obtaining licensing / dev kits and costs related to that.
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02-05-2015 08:35 PM |
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Houge
Member
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RE: Esenthel Engine to console. Is it theorically possible?
(This post was last modified: 02-05-2015 08:44 PM by Houge.)
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02-05-2015 08:39 PM |
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Esenthel
Administrator
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RE: Esenthel Engine to console. Is it theorically possible?
That's cool, at least one cost goes down.
I read that you still need a dev kit though:
Quote:Can I use my retail Xbox One as a developer kit?
As part of our vision for enabling everyone with an Xbox One to be a creator, we absolutely intend to enable people to develop games using their retail kits. Right now, though, you'll still need a developer kit!
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02-05-2015 08:46 PM |
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Zervox
Member
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RE: Esenthel Engine to console. Is it theorically possible?
PS4: "You must be physically located in US, Mexico, Central America, South America, or Canada"
Heh, really?
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02-05-2015 08:47 PM |
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sabino
Member
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RE: Esenthel Engine to console. Is it theorically possible?
(02-05-2015 08:47 PM)Zervox Wrote: PS4: "You must be physically located in US, Mexico, Central America, South America, or Canada"
Heh, really?
I'm European and Esenthel is Oceanic :(
Doesn't matter, it is possible to develop for XBox, anyway
The only features that need to be added are the joystick inputs.
(This post was last modified: 02-05-2015 09:03 PM by sabino.)
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02-05-2015 09:00 PM |
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Houge
Member
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RE: Esenthel Engine to console. Is it theorically possible?
(02-05-2015 08:46 PM)Esenthel Wrote: That's cool, at least one cost goes down.
I read that you still need a dev kit though
I think it will be like that before Windows 10 releases. After it's released I hope we will be able to use retail kits.
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02-05-2015 09:01 PM |
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Zervox
Member
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RE: Esenthel Engine to console. Is it theorically possible?
(02-05-2015 09:01 PM)Houge Wrote: I think it will be like that before Windows 10 releases. After it's released I hope we will be able to use retail kits.
That is what Microsoft is aiming for, isn't there already a way to activate an Xbone to Developer kit?
(This post was last modified: 02-05-2015 09:05 PM by Zervox.)
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02-05-2015 09:05 PM |
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sabino
Member
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RE: Esenthel Engine to console. Is it theorically possible?
Sorry if I ask another question, Esenthel Engine uses PhysX for physic simulation. Nvidia is a very jealous company so PhysX is executed on a single CPU core only by default. If I had access to the source code, could I be able to create my own threads in C++?
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02-06-2015 01:23 PM |
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Zervox
Member
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RE: Esenthel Engine to console. Is it theorically possible?
http://physxinfo.com/news/11327/multithr...physx-sdk/
with source code you are free to do whatever you want in the source,even switch physics engine.
execution on a single core is default because it is best left at that for a fast implementation test, not because NVidia is jealous, it is up to the end user to add more threads to the task not NVidia.
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02-06-2015 01:41 PM |
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sabino
Member
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RE: Esenthel Engine to console. Is it theorically possible?
Oh, great! Thank you
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02-06-2015 02:16 PM |
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