Pherael
Member
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RE: Not linear fog
+1
I also trying to get similar effect (no or almost no fog in near hero area, fog stronger in distance)
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01-28-2015 04:33 PM |
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Houge
Member
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RE: Not linear fog
Anything?
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02-10-2015 09:19 AM |
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Esenthel
Administrator
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RE: Not linear fog
Hi,
The 'Fog' is actually physically based accurate/realistic.
More control will be possible in the future when "•integrated shader and special effects editor (including modifier functions for each stage, more parameters to control the fog, etc.)" is developed.
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02-10-2015 09:25 PM |
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Houge
Member
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RE: Not linear fog
Ok thanks for the answer, that is clear.
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02-11-2015 05:33 AM |
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LDA
Member
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RE: Not linear fog
(02-10-2015 09:25 PM)Esenthel Wrote: Hi,
The 'Fog' is actually physically based accurate/realistic.
More control will be possible in the future when "•integrated shader and special effects editor (including modifier functions for each stage, more parameters to control the fog, etc.)" is developed.
Can't wait for that
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02-11-2015 10:20 AM |
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