Houge
Member
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Blending textures
Hi all!
Just wanted to share this article:
https://unionassets.com/blog/mixing-text...dscape-194
In two words - the technique can increase quality of several textures blended together.
We can get this
from this
It would be great to see it in EE, hope Greg will leave comment to this post
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02-18-2015 12:38 PM |
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LDA
Member
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RE: Blending textures
This is a good idea
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02-18-2015 04:28 PM |
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Pixel Perfect
Member
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RE: Blending textures
That's a big improvement!
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02-18-2015 08:38 PM |
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Esenthel
Administrator
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RE: Blending textures
Of course it's cool,
I've added this to the roadmap for future development: "better looking terrain multiple material texture blending"
There is a downside though, this would increase the "engine.pak" because many shaders would need to be duplicated.
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02-18-2015 11:08 PM |
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Houge
Member
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RE: Blending textures
Thanks for your answer!
I think that size of duplicate shaders is more important than blending quality.
One of the key features when choosing engine is graphics, so this improvement will be very pleasant for the engine itself
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02-19-2015 06:55 AM |
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Houge
Member
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RE: Blending textures
aceio76 yes that's definitely better!
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02-20-2015 09:19 AM |
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Pixel Perfect
Member
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RE: Blending textures
Agreed, a very good point aceio76. Where possible features like this should be switchable; so nobody's game gets compromised.
Great to see this feature has been added to the roadmap as I'd love to see this in the engine at some point in the future!
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02-21-2015 04:02 PM |
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