Ok, wheels on ground, and CrashTestDummy is up and riding!
I had to abandon my previous set animations as they failed to synchronize nicely with the random action of a physics-controlled bicycle. Being of a CHAR controller type CrashTestDummy could only align position with the bicycle and not its orientation.
So I put CrashTestDummy into full physics 'ragdoll' mode, and, using ball joints, linked his bum to the bicycle saddle, his feet to the pedals, and his hands to handlebars. The results IMO are surprisingly good:
A little wonkiness and shudder here and there, but a bit more tweaking should fix that.
@Pixel Perfect
Quote:those surfing dudes are going to need some form of transport to get down to the beach
Yes, they're all excited to get onto their new bikes and head for their favorite surf spot!
That's awesome, indeed.
Must have been quite the work to set the whole thing properly but damn is it just me or that dummy looks like is having lots of fun?
(This post was last modified: 05-30-2015 11:22 AM by georgatos7.)