Esenthel
Administrator
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RE: Dungeon Hero RPG
@3DRaddict: what device do you have?
I was able to start the game on Galaxy Tab 2 which has 1 GB ram, even before the update.
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03-25-2015 09:42 AM |
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3DRaddict
Member
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03-25-2015 09:54 AM |
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Esenthel
Administrator
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03-25-2015 11:06 AM |
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Pherael
Member
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RE: Dungeon Hero RPG
It's working on Samsung SIII now, I played few short games, and everything looks fine, there was no crash.
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03-25-2015 12:44 PM |
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3DRaddict
Member
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RE: Dungeon Hero RPG
Quote:Your device has 0.7 GB RAM
That must be the problem them.(I really did think when I bought it that I was getting 1GB...just goes to show, read the small print)
Quote:I can try lowering textures usage for your device
Thanks for offering, but please don't worry about it. I can see that, sooner or later, I'll have to get a more up-to-date device.
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03-25-2015 01:14 PM |
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Marbasoft
Member
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RE: Dungeon Hero RPG
it works for me now (Samsung Galaxy S3)
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03-25-2015 02:16 PM |
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Esenthel
Administrator
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RE: Dungeon Hero RPG
(03-25-2015 09:06 AM)Tottel Wrote: Do you have any stats on memory usage, Esenthel? How big were the textures before that new function, how many dungeon tiles do you keep in memory, ..
I'm curious.
The dungeons are made from small pieces:
I think the biggest memory usage comes from the textures, for example on Windows when in Dungeons, with full resolution textures, the memory usage based on code:
int size=0; Images.lock(); REPA(Images)size+=Images.lockedElm(i).data.memUsage(); Images.unlock(); D.text(0, 0, S+(size>>20));
displays 157 MB,
But if I use:
Code:
int ImageLoadShrink(C ImageHeader &image_header) {return /*image_header.type>=IMAGE_DXT1 && image_header.type<=IMAGE_DXT5 && */image_header.mip_maps>1;} // shrink DXT formats because they're not supported and need to be converted to RGBA (actually shrink all because there are memory issues), do this only if image has mip maps, because without them, the image would need to be downsampled which is slow
D.image_load_shrink=ImageLoadShrink;
then memory usage drops down to 44 MB.
On both Android and iOS this will vary because there are different texture compression formats used everywhere.
(03-25-2015 12:44 PM)Pherael Wrote: It's working on Samsung SIII now, I played few short games, and everything looks fine, there was no crash.
Thanks that is great news
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03-25-2015 11:18 PM |
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Booman
Member
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RE: Dungeon Hero RPG
I'm trying to run Dungeon Hero RPG in Linux Mint 17 64-bit
When executing the binary I get this error:
Quote: error while loading shared libraries: libodbc.so.2: cannot open shared object file: No such file or directory
So I tried to install libobdc.so.2 with this command:
Code:
sudo apt-get update && sudo apt-get install unixodbc-dev libmyodbc
Everything installs fine but the game still can't find the libraries.
Maybe its 32-bit vs 64-bit?
Or maybe I just need a static link to the libraries?
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03-26-2015 04:46 PM |
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Esenthel
Administrator
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RE: Dungeon Hero RPG
Hello!
Thanks for your interest in the game, I've compiled it on Ubuntu 14.10 64-bit, and I think when compiling for that platform it requires that you run it on a platform that will support the file.
Maybe you could try this:
Code:
$ sudo ln -s /usr/local/lib/libodbc.so.2 libodbc.so.1
If that won't work, then installing Ubuntu 14.10 would definitely make it work.
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03-26-2015 11:08 PM |
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Booman
Member
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RE: Dungeon Hero RPG
(03-26-2015 11:08 PM)Esenthel Wrote: Hello!
Thanks for your interest in the game, I've compiled it on Ubuntu 14.10 64-bit, and I think when compiling for that platform it requires that you run it on a platform that will support the file.
Maybe you could try this:
Code:
$ sudo ln -s /usr/local/lib/libodbc.so.2 libodbc.so.1
If that won't work, then installing Ubuntu 14.10 would definitely make it work.
I'll try the symbolic link, if that doesn't work I won't be upgrading to Ubuntu because I prefer Mint.
Thanks
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03-28-2015 01:24 PM |
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RedOcktober
Member
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RE: Dungeon Hero RPG
hey there guys... surfacing for a few... lots of new and neat stuff...
first congrats on the game... graphics looks great... scenes are immersive... gameplay is smooth and challenging enough to make you want to play more...
i had a chance to test it out on a Windows PC and an Android... and i also tried to run it on a Windows tablet...
Android: Ematic EGQ307 quad core-a31 series Android 4.2.2 7inch
game took 20 seconds to start after tapping on it... black screen sits for the 20 seconds, then i heard music and the game began and ran smoothly... i thought it had failed during the pause on startup...
WindowsPC: AMD A8-6500 with Radeon HD 8570D integrated GPU
game came up quick and ran smoothly
Windows Tablet: Winbook Intel Atom Z3735G 1.33 GHz
failed to find windows version of game in the 7z archive... curious and will try again later...
overall, the entire experience (download, install, run) is positive... the game looks like fun for RPG crowd... nice job...
--Mike
(This post was last modified: 04-11-2015 02:04 AM by RedOcktober.)
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04-11-2015 01:55 AM |
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Esenthel
Administrator
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RE: Dungeon Hero RPG
Game is now available on Steam:
http://store.steampowered.com/app/366810
There have been numerous improvements since the last release, most importantly including:
-hand-designed 16-level dungeon full of challenging puzzles
-5 dungeon skins in total
-dungeon editor
-heaps of new heroes/pets/monsters/items
Enjoy the game
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07-09-2015 06:22 AM |
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SamNainocard
Member
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RE: Dungeon Hero RPG
Congratz on Steam release, I just finish the campaign it's great, and I think this also a great demo for EE too.
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07-09-2015 01:56 PM |
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Pixel Perfect
Member
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RE: Dungeon Hero RPG
Great to see the continued success of this game as it acts as a great showcase for the engine and hopefully brings in some well deserved additional revenue for you Greg.
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07-09-2015 11:02 PM |
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