to me the file was in "/usr/lib/x86_64-linux-gnu"
Code:
sudo ln -s /usr/lib/x86_64-linux-gnu/libodbc.so /usr/lib/x86_64-linux-gnu/libodbc.so.2
sudo ln -s /usr/lib/x86_64-linux-gnu/libodbc.so /usr/lib/libodbc.so.2
but i am stuck in compile -.-
"collect2: error: id returned 1 exit status"
Code:
home/kever/Desktop/Esenthel/Bin/EsenthelEngine.a(libfbxsdk.a.435.o): In function `fbxsdk::FbxPathUtils::GenerateFileName(char const*, char const*)':
(.text+0x4b8): warning: the use of `tempnam' is dangerous, better use `mkstemp'
/home/kever/Desktop/Esenthel/Bin/EsenthelEngine.a(Misc.o): In function `EE::diff_match_patch::match_bitap(EE::QString const&, EE::QString const&, int)':
Misc.cpp:(.text+0xc892): undefined reference to `__cxa_throw_bad_array_new_length'
/home/kever/Desktop/Esenthel/Bin/EsenthelEngine.a(Misc.o): In function `EE::diff_match_patch::diff_bisect(EE::QString const&, EE::QString const&, long)':
Misc.cpp:(.text+0x134d6): undefined reference to `__cxa_throw_bad_array_new_length'
collect2: error: ld returned 1 exit status
and 2.0 gives me start error
Code:
Error accessing ShaderTech "LaserN" in Shader "Main".
Pixel Shader compilation failed:
0:2(12): warning: extension 'GL_EXT_shader_texture_lod' unsupported in fragment shader
0:19(1): error: syntax error, unexpected EXTENSION, expecting
Pixel Shader code:
#extension GL_ARB_shader_texture_lod:enable
#extension GL_EXT_shader_texture_lod:enable
#ifdef GL_ES
precision lowp float;
precision lowp int;
#define texture2DLod texture2DLodEXT
#endif
#ifdef GL_ES
#define HP highp
#define MP mediump
#define LP lowp
#else
#define HP
#define MP
#define LP
#endif
varying vec4 GL_Tex0;
varying vec4 GL_Tex1;
#extension GL_ARB_draw_buffers:require
struct DeferredSolidOutput{
vec4 _out0;
vec4 _out1;
vec4 _out2;
};
DeferredSolidOutput _output1;
vec3 _TMP165;
float _x0170;
vec3 _TMP171;
float _x0176;
float _TMP179;
float _x0180;
float _y0180;
float _TMP185;
float _b0190;
DeferredSolidOutput this196;
vec3 _color0197;
DeferredSolidOutput this201;
DeferredSolidOutput this203;
uniform float _Step;
uniform vec4 _Color[4];
void main()
{
float _stp1;
vec4 _col1;
_x0170=dot(GL_Tex1.xyz,GL_Tex1.xyz);
_TMP165=inversesqrt(_x0170)*GL_Tex1.xyz;
_x0176=dot(GL_Tex0.xyz,GL_Tex0.xyz);
_TMP171=inversesqrt(_x0176)*GL_Tex0.xyz;
_x0180=-dot(_TMP165,_TMP171);
_y0180=-_TMP165.z;
_TMP179=max(_x0180,_y0180);
_b0190=min(1.00000000E+000,_TMP179);
_TMP185=max(0.00000000E+000,_b0190);
_stp1=pow(_TMP185,_Step);
_col1=_Color[0]+_stp1*(_Color[1]-_Color[0]);
this196._out0=_output1._out0;
this196._out1=_output1._out1;
_color0197=_col1.xyz*vec3(abs(0.00000000E+000)*-0.00000000E+000+1.00000000E+000,abs(0.00000000E+000)*-0.00000000E+000+1.00000000E+000,abs(0.00000000E+000)*-0.00000000E+000+1.00000000E+000);
this196._out0.xyz=_color0197;
this196._out1.xyz=vec3(5.00000000E-001,5.00000000E-001,5.00000000E-001);
this201._out0=this196._out0;
this201._out0.w=_col1.w;
_output1._out0=this201._out0;
this203._out1=this196._out1;
this203._out1.w=0.00000000E+000;
_output1._out1=this203._out1;
_output1._out2=vec4(5.00000000E-001,5.00000000E-001,5.00000000E-001,0.00000000E+000);
gl_FragData[0]=this201._out0;
gl_FragData[1]=this203._out1;
gl_FragData[2]=vec4(5.00000000E-001,5.00000000E-001,5.00000000E-001,0.00000000E+000);
}
mac and windows were so easy -.-
Update:
2.0 works now, 3.x still link errors
2.0 fix ror 7xxx amd cards ->
Code:
sudo apt-get install fglrx-updates fglrx-amdcccle-updates fglrx-updates-dev