mizukami
Member
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RE: MESH can't load (or Cache fail?).
We now having discussion that some of our files can send to you. Please wait...
By the way. Several files (in resource directory) has execution bit, like "-rwxr-xr-x".
And file "!zc83d4y#zu43dbpf#tp9sl1" is the one of them. Is this collect?
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04-20-2016 10:03 AM |
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Esenthel
Administrator
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RE: MESH can't load (or Cache fail?).
(04-20-2016 10:03 AM)mizukami Wrote: By the way. Several files (in resource directory) has execution bit, like "-rwxr-xr-x".
And file "!zc83d4y#zu43dbpf#tp9sl1" is the one of them. Is this collect?
Hi,
I don't think if it's enabled or not, that it should affect anything.
When publishing games (or building for mobile platforms such as iOS) all of the files are archived into a single PAK file, and the assets are accessed only from that file.
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04-20-2016 10:08 AM |
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Esenthel
Administrator
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RE: MESH can't load (or Cache fail?).
Quote:We now having discussion that some of our files can send to you. Please wait...
That would be great.
You can send me just the "!zc83d4y#zu43dbpf#tp9sl1" file and I will test that it loads correctly on iOS.
Second alternative which I would recommend more:
Is to make an empty project, just import a single object that's causing the issues on iOS, and select "Build/Save as *.EsenthelProject" and send me that EsenthelProject file.
This way It would be easier for me to do some extra checks instead of having just a single file.
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04-20-2016 10:31 AM |
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