REPTILE
Member
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android cpu usage
Im wanting to make a simple hack and slash orpg style game for android and i was curious if less flashy and smaller "like rts small" charecter-assets-spell animations and a "top down view" would save "alot" on data transfer and cpu usage and possibly download file size?
Also can this engine hold 50 to 100 players on an open world map "doing things" without any coding needed? The most i expect to have online would be 20 because its just a project for fun and learning but im am looking for something over powered so it can handle the load without crashes and freezing. Any insight would be great thanks
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08-14-2016 05:15 AM |
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REPTILE
Member
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RE: android cpu usage
Anyone?
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08-16-2016 12:48 AM |
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RedcrowProd
Member
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RE: android cpu usage
sorry dont know anything about android, and i guess only a couple of people builds on it. might have to wait a little to have an answer
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08-16-2016 12:52 AM |
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Esenthel
Administrator
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RE: android cpu usage
Hi,
Sorry, programming is required.
I think 100 players should be no problem if you're running some modern device, and your assets and codes are optimized.
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08-16-2016 03:39 AM |
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