No you do not need source, after you exported the project to visual studio, did you move it? if so that might be the problem and you should check the paths used in the different files.(not sure if EE uses relative paths or absolute paths to find the @@header or engine.pak(not finding engine.pak or building towards an older engine.pak will cause the shader main problem) when it exports, been a long time since I exported a project)
I do not really need anything else than pure Visual Studio for programming as such I never use the EE code editor and I got notepad+ for anything else.
but thanks anyways.
in Auto.cpp you will find something like
Code:
cchar *C EE_PHYSX_DLL_PATH =( (WEB || EE_PUBLISH) ? L"Bin" : L"D:/Esenthel/Esenthel3SDK/Bin");
cchar *C EE_ENGINE_PATH =((WINDOWS_NEW || MOBILE) ? L"Engine.pak" : (WEB || EE_PUBLISH) ? L"Bin/Engine.pak" : L"D:/Esenthel/Esenthel3SDK/Bin/Engine.pak");
cchar *C EE_PROJECT_PATH =((WINDOWS_NEW || MOBILE) ? L"Project.pak" : (WEB || EE_PUBLISH) ? L"Bin/Project.pak" : L"D:/Esenthel/Esenthel3SDK/Projects/"funky name here"/Game");
Make sure these paths are correct.
as you can see it has two paths for all of them, one being Bin/ and one being a absolute path(Disc:/folder/) in the case it is using Bin/ you just copy the files you get warning about not finding from Esenthel3SDK\Bin to folder of your project/Bin(make it if its not there)
the same with stdafx.h found the project folder
Code:
#include "D:/Esenthel/Esenthel3SDK/Bin/EsenthelEngine/EsenthelEngine.h"
make sure this folder is correct