fhl41
Member
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can i add collision in model program then import in esenthel
can i add collision in model program then import in esenthel i have buildings
with stairs and you can walk arround on the second floor outside the building
but when i do this in esenthel physics and then press on static mesh for collision not everything get collision is it possible in 3d model program and add there the collision then import in esenthel
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06-28-2017 06:26 PM |
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fhl41
Member
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RE: can i add collision in model program then import in esenthel
how did you do this thus it need a special name the collision mesh
how will esenthel now the collision
i have old 3d max 2009 and mayalt 2017 and blender
(This post was last modified: 06-28-2017 07:02 PM by fhl41.)
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06-28-2017 06:55 PM |
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Esenthel
Administrator
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RE: can i add collision in model program then import in esenthel
Quote:but when i do this in esenthel physics and then press on static mesh for collision not everything get collision
Not everything gets collision?
Can you attach some screens or best *.EsenthelProject and I could check it myself.
You could do what you're asking for, in the following way:
Import the physics mesh into the object as separate mesh parts.
Then hide the normal mesh parts (remove) in "Mesh" tab.
Create physics from physics mesh parts as normal.
After physics body is created, then hide the physics mesh parts, and restore mesh parts for rendering.
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06-29-2017 03:53 AM |
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fhl41
Member
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RE: can i add collision in model program then import in esenthel
ok i did it all wrong i add first the collision and then in the world i scaled the building
but now i scaled it in object viewer then i add collision its all working now ok thanks
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06-29-2017 08:18 AM |
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