I have two meshes sitting over each other on terrain. Both of these meshes uses a blending technique for showing the transparent images, on PC it works without any problem but on mobile only one mesh is visible.
[Screenshot Attached]
On mobile only the arrow is visible but the grid is not visible. On PC the meshes appears fine.
Heya
How do you draw this and where do you draw it ?
It might be because some function you are using are not available for mobile make sure you check the calls it should be in the comments
Sorry i did not get that from your first post
Have you tried switching the editor from rt deferred to actual opengl compatible render ? Like rt simple or rt forward ? Is it still draw correctly?
Even things set on the terrain in the editor needs to go thru the render phase. This might be your issue
Your Mobile device may have lower precision for vertex/pixel shaders / depth buffer.
You may try to increase D.viewFrom, decrease D.viewRange, move the objects higher (so they have bigger distance between each other / the terrain).