Strange Errors
Getting errors I can not figure out why... Will replicate steps here. Re-Installed Esenthel (got New Computer is reason), Had copy of RPG 2 project source (downloaded from last year I think). Re-Downloaded that source and imported it ... Got crazy errors HERE will list below, however running the old project that I downloaded last year works fine... Thoughts?
[ Player.cpp
Source\Player.cpp(298): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): error C2228: left of '.at' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): note: type is 'unknown-type'
Source\Player.cpp(298): error C2440: '<function-style-cast>': cannot convert from 'EE::Vec' to 'EE::Plane' [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Player.cpp(298): note: No constructor could take the source type, or constructor overload resolution was ambiguous
Source\Player.cpp(298): error C2665: 'EE::SweepPointPlane': none of the 4 overloads could convert all the argument types [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
d:\esenthel_engine\bin\esenthelengine\Math/Shapes/Plane.h(135): note: could be 'Bool EE::SweepPointPlane(const EE::VecD &,const EE::VecD &,const EE::PlaneD &,Dbl *,EE::VecD *,EE::VecD *,Bool)'
d:\esenthel_engine\bin\esenthelengine\Math/Shapes/Plane.h(134): note: or 'Bool EE::SweepPointPlane(const EE::Vec &,const EE::Vec &,const EE::Plane &,Flt *,EE::Vec *,EE::Vec *,Bool)'
d:\esenthel_engine\bin\esenthelengine\Math/Shapes/Plane.h(133): note: or 'Bool EE::SweepPointPlane(const EE::VecD2 &,const EE::VecD2 &,const EE::PlaneD2 &,Dbl *,EE::VecD2 *,EE::VecD2 *,Bool)'
d:\esenthel_engine\bin\esenthelengine\Math/Shapes/Plane.h(132): note: or 'Bool EE::SweepPointPlane(const EE::Vec2 &,const EE::Vec2 &,const EE::Plane2 &,Flt *,EE::Vec2 *,EE::Vec2 *,Bool)'
Source\Player.cpp(298): note: while trying to match the argument list '(EE::Vec, EE::Vec, nullptr, EE::Vec *)'
Game.cpp
Source\Game.cpp(312): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(312): error C2228: left of '.matrix' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(312): note: type is 'unknown-type'
Source\Game.cpp(312): error C2228: left of '.pos' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(452): error C2039: 'setDepthForDebugDrawing': is not a member of 'EE::RendererClass' [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
d:\esenthel_engine\bin\esenthelengine\Graphics/Renderer.h(57): note: see declaration of 'EE::RendererClass'
Source\Game.cpp(473): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(473): error C2228: left of '.matrix' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Game.cpp(473): note: type is 'unknown-type'
Source\Game.cpp(473): error C2228: left of '.pos' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Camera.cpp
Source\Camera.cpp(16): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(16): error C2228: left of '.matrix' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(16): note: type is 'unknown-type'
Source\Camera.cpp(16): error C2228: left of '.pos' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(17): error C2228: left of '.vel' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(17): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.orn' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.matrix' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): note: type is 'unknown-type'
Source\Camera.cpp(18): error C2228: left of '.z' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(18): error C2228: left of '.y' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): error C2228: left of '.at' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(24): note: type is 'unknown-type'
Source\Camera.cpp(25): error C2228: left of '.vel' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(25): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2228: left of '.orn' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2065: 'ActiveCam': undeclared identifier [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): error C2228: left of '.yaw' must have class/struct/union [D:\ESENTHEL_ENGINE\Projects\_Build_\Esenthel RPG 2\Project.vcxproj]
Source\Camera.cpp(26): note: type is 'unknown-type'
Auto.cpp
Generating Code...
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