RE: after september update, resource loading fail
The world on the Engine (Mar.) with Legacy World (made by EE 2)
on Windows, OK
on Android 6.01 (Note 4, S6), severe frame drop (at most 10~12) but rendering correctly
on Android 4.3, 5.1 (G2, G4, Note 3), OK (fps usually 30~60)
The world on the latest Engine (Sep.) with Legacy World (made by EE 2)
on Windows, OK
on Android 6.01 (Note 4), only character / dynamic objects rendered but soon all screen messed up but no frame drop
on Android 5.1 (LG G4, Note 3), nothing rendered even gui, if i disable 3D objects (include world), GUI rendered correctly
The world on the latest Engine (Sep.) with New World (made by EE 3)
on Windows, OK
on Android 6.01 (Note 4), OK, no frame drop
on Android 5.1 (LG G4, Note 3), with Sky.frac(1) correct rendering artifact but soon (after 20~30 secs) app died while game is progressing
At present, better option to me is to use EE (Mar. version) if I can figure out "why severe frame drop happens on Android 6.x?" Of cause, best option is to use GLES 3.0 supported EE but it would take more little time to be stable.
Looking forward for your support
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