Mika_D
Member
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MacOS ERROR
Hello,
My Esenthel worked perfect. But now in the new MacOS version , my projects (when compiled) don't open..
Is this a known Issue? Because I can't use Esenthel now.
One of the warnings is : Traditional header map is no longer supported; please migrate using separate header maps and set 'ALWAYS_SEARCH_USER_PATHS' to NO.
Thank you!
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09-25-2018 06:31 PM |
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Mika_D
Member
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RE: MacOS ERROR
2. After changing the warning in Xcode , all my projects still freeze when I want to run them. It probably has to do something with MacOS Mojave.
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09-25-2018 08:40 PM |
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Esenthel
Administrator
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RE: MacOS ERROR
I'll investigate this now
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09-25-2018 10:13 PM |
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Esenthel
Administrator
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RE: MacOS ERROR
Update: I've installed Mac OS Mojave, ran Esenthel Editor, compiled the first tutorial, all OK.
Now I'm updating to latest Xcode, to see if all works OK too..
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09-25-2018 11:57 PM |
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Mika_D
Member
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RE: MacOS ERROR
Okay thanks for the investigation.
I’ve installed Esenthel and Xcode again and I’m still having this problem. I have no clue what’s causing this. It all worked fine and smoothly before the update. It’s basically the project when compiled that never works. Not even the standard tutorial.
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09-26-2018 06:03 AM |
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Esenthel
Administrator
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RE: MacOS ERROR
I think the problem is not MacOs Mojave, but rather a newer version of Xcode.
Because it worked fine on Mojave with Xcode 9, but after I updated to 10, it's broken.
Fighting with it all day, still haven't found a solution.
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09-26-2018 06:15 AM |
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Esenthel
Administrator
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RE: MacOS ERROR
For now I can only recommend downgrading Xcode to ver 9.
I can't find a solution for now, there's something broken in Xcode.
Using Windows is also an option.
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09-26-2018 06:34 AM |
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Mika_D
Member
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RE: MacOS ERROR
Alright , then I'll downgrade to Xcode 9.4.1.
Thank you for trying to find a solution. Will Esenthel still stay supported in MacOS in the future then? Or will it work in Xcode 10.1 then?
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09-26-2018 11:42 AM |
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Esenthel
Administrator
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RE: MacOS ERROR
Hello,
This is most likely a problem with Xcode 10 OpenGL, will Apple fix it, I hope, but I don't know.
Alternative solutions:
-replace OpenGL with Metal, that requires few months of work + stable income from the engine (which I don't have)
-at the moment I also can't spend any more time looking for a workaround, due to finances, and also because it's very possible there's nothing wrong with the engine but the problem is in Xcode libraries.
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09-27-2018 12:08 AM |
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Esenthel
Administrator
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RE: MacOS ERROR
Good news!
After couple days of work, I was able to make it work, next release will work with Xcode 10.
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12-01-2018 05:31 AM |
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