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Tattoos
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menajev Offline
Member

Post: #1
Tattoos
Is there any better way to draw editable tattoos on animated objects then using Decal?

Assuming easiest scenario?
03-17-2019 01:06 PM
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RedcrowProd Offline
Member

Post: #2
RE: Tattoos
I would look into mesh overlay if i were you. Decal is not the right way to do it.
I dont have an example but there might be a tuto on it

You can see theres drawing with animated skel as well which should make it easy to set up fitting your character
(This post was last modified: 03-17-2019 09:58 PM by RedcrowProd.)
03-17-2019 09:55 PM
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Esenthel Offline
Administrator

Post: #3
RE: Tattoos
MeshOverlay will create a new mesh, which is not good for this scenario.
I think void MeshPart::drawOverlay can do this, but if I remember correctly it will generate good results only in deferred renderer.
03-18-2019 10:33 AM
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