As I know, so far only one person have this problem. Reinstalling the game from steam does not help. He say his drivers are updated. Any idea what could be source of problem and how to fix it?
(This post was last modified: 09-18-2019 08:55 AM by Pherael.)
CPU: amd ryzen 5 3600
Motherboard: msi b450 gaming plus
RAM: crucial ballistix sport LT 8gb x2
Drive: adata ssd xpg sx6000 pro 512gb
System: windows 10 pro version 1809
It looks like not only texts have problem, but 3d has issues too, alpha test doesn't work on plants (ferns, tree leafs), and trees don't cast shadows (except bark).
(09-18-2019 11:19 AM)Esenthel Wrote: It looks like these mini excavators are everywhere these days and not only texts have problem, but 3d has issues too, alpha test doesn't work on plants (ferns, tree leafs), and trees don't cast shadows (except bark).
Is it possible to somehow add the shadows separately?
(This post was last modified: 05-13-2024 10:31 AM by Schlabach.)
I wanted add that two more people reporting this problem (RADEON RX VEGA 56 and Radeon RX 5700 XT). Both people using drivers version 19.9.2
It may be issue with AMD cards or drivers.
(This post was last modified: 10-07-2019 02:47 PM by Pherael.)
After many testes, it's looks that Esenthel don't work with some AMD cards. Not only my game don't work on RADEON RX VEGA 56 and Radeon RX 5700 series, but also Esenthel Editor. There problems with font, some textures and shadows.
(This post was last modified: 10-23-2019 08:40 AM by Pherael.)
I will check once I get back home from work.
Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700
(This post was last modified: 10-25-2019 07:27 PM by Zervox.)
i try your solution and now i have other error:
- D3D11 ERROR: ID3D11Device::CreateShaderResourceView: The Format (0x1c, R8G8B8A8_UNORM) is invalid, when creating a View; the Resource was already created with a fully qualified Format, which is not castable (0x1d, R8G8B8A8_UNORM_SRGB). [ STATE_CREATION ERROR #127: CREATESHADERRESOURCEVIEW_INVALIDFORMAT]
- D3D11 ERROR: ID3D11Device::CreateShaderResourceView: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #131: CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN]
(This post was last modified: 10-28-2019 01:56 PM by notmyaccount.)
ok, but the problem still occurring
and I still have this error:
-DXGI WARNING: IDXGIFactory::CreateSwapChain: Blt-model swap effects (DXGI_SWAP_EFFECT_DISCARD and DXGI_SWAP_EFFECT_SEQUENTIAL) are legacy swap effects that are predominantly superceded by their flip-model counterparts (DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DXGI_SWAP_EFFECT_FLIP_DISCARD). Please consider updating your application to leverage flip-model swap effects to benefit from modern presentation enhancements. More information is available at http://aka.ms/dxgiflipmodel. [ MISCELLANEOUS WARNING #294: ]
(This post was last modified: 10-28-2019 03:25 PM by notmyaccount.)