Excuse me, I did not study correctly the tutorial Advanced\2 - Animation, Physics, Rendering\Rendering\08 - Materials.cpp
Exactly, it show RM_FUR together RM_SOLID.
Code:
...
switch(Renderer())
{
case RM_FUR : // here since fur technique is being used we must process also 'RM_FUR' mode, in it we can simply render everything which is in 'RM_SOLID' mode
case RM_SOLID:
...
With this modification, the lighting has improved significantly.
After, I changed the ambien parameter to the material (ambient default (0,0,0)) and render the meshes in RM_LIGHT mode.
Code:
NameMaterial.ambient.set(1,1,1);
The next image show the picture above with ambient (1,1,1) and the picture below with default ambient (0,0,0). It does not show much difference. I have also removed the sun and established the sky, to change the color of water, through:
Code:
Sky.set(Vec(0.5,0.5,1),Vec(0.5,0.5,1));
The value material color in the Mesh Editor are (1,1,1,1), perhaps there is no much difference between the images for this reason.
I have not changed the material color, because default material color is (1,1,1,1).
Regards.