RedcrowProd
Member
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Dynamic world needed improvement
Hi there !
I know time and resources to push the engine further are scarce and this might be put on the back burner but i am going to bring it forward nonetheless.
I think the fondation is superbe and its almost there but there is key things that feels unfinished and no matter how i try to go around it i feel there is roadblocks.
The grass system works great, but please can we have a way to handle the "wind" on trees and grass so they dont just shuffle randomly ?
As simple as a vec2 that would handle some kind of control ? Per area would be ideal for a wider usage of it but a global is a good start ?!
For water now, could we have a way to have per material water flow ? Water.update() but have it drawn from material vec2 instead ? That would help tremendously the fact that water dont all flow in the same direction on a map ?
Thanks
(This post was last modified: 04-06-2021 09:12 PM by RedcrowProd.)
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04-06-2021 09:11 PM |
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tipforeveryone
Bronze Supporter
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RE: Dynamic world needed improvement
+1
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04-07-2021 03:27 AM |
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Lancer
Member
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RE: Dynamic world needed improvement
I agree.
This would be very useful for my game aswel.
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04-07-2021 10:35 AM |
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