tipforeveryone
Bronze Supporter
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How to do Real Time Reflection?
Feature list fo Sci-Fi benchmark FPS game in Store, I see there is a "Real-Time Reflection" feature.
How can I do that in Esenthel, I can't find any clue for this
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04-15-2021 04:36 PM |
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Dwight
Member
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RE: How to do Real Time Reflection?
Wasn't this a setting on the material of the object? Reflectivity I think it was.
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04-15-2021 05:07 PM |
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tipforeveryone
Bronze Supporter
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RE: How to do Real Time Reflection?
No, material reflectivity is not realtime. It is just how much reflection of material for 3d object, in scifi demo you can see the floor reflects everything, wall, objects, lights, rotating fan on the roof, bullet tracer from gun, just download it and check
This reflectiob looks sort of screen space reflection, I just dont know how to do the same
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04-15-2021 06:38 PM |
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Argoon
Member
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RE: How to do Real Time Reflection?
I don't work with this engine, so don't take this as direct suggestions of the engine capabilities, just saying that based on my experience, next to SSR, cube maps or render to texture if the engine supports it (deferred renders normally don't), are other (and older) ways to do mirrors, unless you work with a raytracing capable engine but is not the case with this one, for now.
(This post was last modified: 04-16-2021 05:56 PM by Argoon.)
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04-16-2021 05:55 PM |
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tipforeveryone
Bronze Supporter
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RE: How to do Real Time Reflection?
This feature actually exists in the Downloadable Scifi demo, it is weird there is nothing related in document
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04-17-2021 03:24 AM |
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Esenthel
Administrator
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RE: How to do Real Time Reflection?
Ive achieved it by using Water c++ object (ocean) and tweaking its material parameters.
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04-18-2021 01:33 AM |
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Esenthel
Administrator
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RE: How to do Real Time Reflection?
It would be time consuming and not enough donations.
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04-20-2021 02:57 AM |
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