(08-23-2021 02:26 PM)KrysleQuinsen Wrote: By the way. Do you have a specified of which part you're confusing with? I want to focus on that first.
Not so much of an issue now as I've figured a lot more out with continued play.
I get that the objective is to disable the Havester which triggers a battle phase and when completed allows access to initiate the destruction of the Xecrystal which again triggers another battle phase.
Shards are collected and used to restore your life when downed by the enemy and various loot items collected along the way.
Not at all sure yet what the coloured shielded areas are and how they are unlocked or what their purpose is. Are these unlocked by destroying the harvesters, there was a mention of barriers being removed for all maps according to the Harvester type?
Have only a rudementary understanding of what the various loot objects are and what to do with them, but I guess thats part of the fun, going through the learning curve and discovering what's useful.
The inventory allows access to all carried looted items and left click shows usage options. Items can be used/equiped, assigned a hotkey etc. Right click shows stats and basic description.
Seems to be an option to lend items to others but I'm not sure how you know what they currently are equiped with and whether they'd want/benefit. I'm currently playing with a team of NPCs, maybe that's more designed for multiplayer where you can communicate with your team mates.
Just found you can see their stats and equipment between stages and there is a shop too!.
I'm guessing the research ability increases with each item found and used. It says something about increasing with each duplicate.
Not sure anymore how much should be specified up front and how much should be left to the player/s to simply discover/work out for themselves.