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August 2021
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Esenthel Online
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Post: #1
August 2021
Released Esenthel for Windows, Mac and Linux:
-Esenthel is now official Nintendo Tools Developer offering Nintendo Switch support to Nintendo Registered Developers, which you can request at - https://developer.nintendo.com/group/dev...e/esenthel
-added new Temporal Super Resolution 'D.temporalSuperRes' which can increase performance at the cost of slightly lower quality
-greatly improved AO shader quality
-greatly improved Motion Blur shader quality
-Motion Blur now correctly handles glow
-added new material technique MTECH_ALPHA_TEST_DITHER allowing to draw semi transparent materials using alpha-test with dithering (works best with TAA) thanks to this you can get smooth transparency effect and still get correct depth sorting and being able to use all lights
-improved performance and reduced memory allocations of loading images/textures from compressed PAKs
-improved shadow jittering pattern
-improved dithering
-improved TAA performance, smoothness and reduced flickering
-slightly improved DoF shader performance
-added new 'SoundResample' function
-added new 'D.motionJitter' function (enabled by default)
-minor optimizations to shaders
-added support for compute shaders
-added new RS_ALPHA
-improved sampler management performance
-added new FILTER_EASU (AMD Fidelity FX Super Res)
-added new 'D.sharpen' and 'D.sharpenIntensity' (AMD Fidelity FX Super Res)
-reduced render target memory usage on OpenGL
-improved performance of gamma conversions on OpenGL
-improved performance of eye adaptation

Fixes:
-fixed 'D.dofFocusMode(true)' not working well when 'D.litColRTPrecision' high precision used
-fixed ComboBox using partial name texts for its list elements if they contain / or \ in the name
-fixed motion blur effect when moving objects in World Editor
-fixed not displaying correctly on Mac HiDPI resolutions

Name Changes:
MTECH_DEFAULT -> MTECH_OPAQUE
D.tAA -> D.temporalAntiAlias
D.tAAReset -> D.temporalReset

API Changes:
-changed default value of 'D.ambientContrast' from 4 to 2 (you might want to update that in your Video Options\Advanced too)
-changed default value of 'D.motionRes' from 1/3 to 1/16
-removed 'D.motionDilate'
-'D.shadowSoft' and 'D.shadowJitter' are now enabled by default
-removed RM_CLOUD, please use RM_BLEND
-removed 'D.taaDualHistory'
08-15-2021 01:19 PM
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Esenthel Online
Administrator

Post: #2
RE: August 2021
Updated Esenthel Source:
-improved relief shader
-improved fullscreen shaders drawing performance (1 tri instead of 2)
-fixed issue when changing D.colorSpace without doing any rendering causing graphics to stop updating
08-22-2021 06:26 AM
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