Yes, D.envMap() is correct, thanks.
Btw: Is it normal that adding a .jpg piece of the cross takes nearly 10 minutes to complete on full CPU?
And isn't it possible to load/convert an already complete .hdr cross into an environment
map?
I have quite a lot of cubemaps (in 6 sperarate pieces as well as already complete ones) and I hope I don't need to literally spend days to import them... haha... Otherwise, four or five of them must suffice for now I guess.
(And it also would be nice to know how to set the skybox in code, so that envMap and Skybox can be both set/changed directly in code instead of a 2-step process. I tried
Code:
Sky.skybox(UID(xxx.xxx.xxx.));
compiles, but doesn't work. I guess the skybox needs to be set i Game.World.settings,
but I am not sure know how to do that.)