Coming to the engine quite "late", I was surprised how good the engine can
actually look, given the mostly pretty old examples.
I am quite sure a tone-mapper would push this even further.
Some people have suggested pretty heavy lifting stuff like
Realtime GI, SSGI or SSR, Lightmap-baking and similar things
which more likely than not may be pretty heavy on the time-consuming side.
I think a tone-mapper would already go quite a long way.
I think actually only one is needed, maybe just with some simple
adjustment options: ACES Filmic.
There is this:
https://github.com/TheRealMJP/BakingLab/...pping.hlsl
and this:
https://github.com/dmnsgn/glsl-tone-map
https://github.com/armory3d/armory/blob/...nemap.glsl
So probably this can be compiled manually into the engine on a per-user basis.
However, I think a proper color-grading / tone mapping integration
would help a lot to further improve the general look of the engine for everyone
looking at it that doesn't want (or can) compile shaders into the engine.
I also think this might actually be not too time-consuming? Not sure though.