txguy
Banned
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Climb Ladders?
Hoping somoene can help me understand how this is accomplished..
Given a climb animation and an animation for when reaching the top what is the logic behind determining how to trigger the top animation and how hands grab the sides at proper points when climbing.
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12-07-2022 09:16 AM |
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RedcrowProd
Member
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RE: Climb Ladders?
you would probably map each step of the ladder with 2 points (could be done with slots in EE), left and right, and have some reverse kinematic happening for both feet and hands and the animation going.
other way (older clunky look) that is more tedious but less cody, is to have a set length of ladder, and repeat an animation that fit the ladder according to some Y/movement placement, but reaching the top/bottom it might be all kind of funky to get it right
(This post was last modified: 12-08-2022 05:17 AM by RedcrowProd.)
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12-08-2022 05:11 AM |
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txguy
Banned
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RE: Climb Ladders?
Thank you. This gives me a bit more comprehension of how I might can accomplish this in the future if I spend time learning this engine.
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12-08-2022 07:39 AM |
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