RedcrowProd
Member
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window issue with D.mode();
Hi,
It seems that i am encountering some issue when the app is being launched and a D.mode(x, y, full); is set (loaded from file settings)
happens on laptop, and both my desktops ( running latest win10 )
the window is still responsive to input, and everything works fine, but there is a left over faded version of the active rendered window.
any window input fixes it ( pressing window key, or hover the top right X for example set the window back to normal )
see screenshot of my new game where this happens, but i have seen this happening on my other projects as well
https://gyazo.com/72301c8e29d7a8869e5cb386153022b2
(This post was last modified: 04-25-2023 08:55 AM by RedcrowProd.)
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04-25-2023 05:21 AM |
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Esenthel
Administrator
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RE: window issue with D.mode();
It could be a bug in the OS
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04-25-2023 06:52 AM |
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RedcrowProd
Member
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RE: window issue with D.mode();
no doubt, but i need to find a work around this, as it is quite annoying and look quite poor. it happens quite frequently, i see it around 1 out of 10 start up
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04-25-2023 05:01 PM |
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Esenthel
Administrator
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RE: window issue with D.mode();
Are you calling D.mode inside InitPre?
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04-25-2023 05:44 PM |
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RedcrowProd
Member
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RE: window issue with D.mode();
no it is called later on.
goes like that initpre, init, stateintro start -> load settings.
should this be done in initpre ?
(This post was last modified: 04-25-2023 07:40 PM by RedcrowProd.)
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04-25-2023 06:13 PM |
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Esenthel
Administrator
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RE: window issue with D.mode();
in InitPre - That's the best way
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04-26-2023 04:29 AM |
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RedcrowProd
Member
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RE: window issue with D.mode();
I think that's done the trick, tried about 50 start and did not see this issue appearing
I wonder if it was caused by state changing too fast, and having d.mode in between state close and start. anyway thanks !
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04-26-2023 04:41 AM |
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