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TemporalAA goes wrong when using with Render to Texture
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tipforeveryone Offline
Bronze Supporter

Post: #1
TemporalAA goes wrong when using with Render to Texture
When I use Render To Texture combine with D.temporalAntiAlias(true);
Main render image result becomes very blurry and flickering, please see image and video below

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In "15 - Render To Texture" tutorial, I added D.temporalAntiAlias(true); to Init() function for ease of reproduce problem. This is what I got: https://i.gyazo.com/e9a84d1f2c605f6e6630...9d63e9.png

The same problem I have in my game: https://streamable.com/47lt5d

According to the video, using TTA without Render to Texture make reflection of the lake flickering but overall image quality is fine

when combine with Render to Texture (picture in picture scope), thing goes crazy.

I couldn't find any way to fix this. I found D.temporalReset() and Rendere.temporal_id in manual, hope they fix problem but I have no clue on how to use these

TAA is powerful but somehow glitchy, or I am missing something?
(This post was last modified: 12-21-2022 05:13 AM by tipforeveryone.)
12-21-2022 05:08 AM
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tipforeveryone Offline
Bronze Supporter

Post: #2
RE: TemporalAA goes wrong when using with Render to Texture
Pleasssssssse
12-21-2022 11:39 PM
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RedcrowProd Offline
Member

Post: #3
RE: TemporalAA goes wrong when using with Render to Texture
I had similar issues using this, atm i couldnt figured it out
Are we using it wrong ?
(This post was last modified: 12-23-2022 08:15 AM by RedcrowProd.)
12-23-2022 08:14 AM
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tipforeveryone Offline
Bronze Supporter

Post: #4
RE: TemporalAA goes wrong when using with Render to Texture
And there is no fix for this :( ?
06-02-2023 10:17 PM
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Esenthel Offline
Administrator

Post: #5
RE: TemporalAA goes wrong when using with Render to Texture
I can offer paid support only at this time, thank you!
06-03-2023 05:21 AM
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